Aztez Development Blog
21Mar/100

The Attributes Of An Attack

Every single attack in a beat-em-up game contains a specific combination of attributes that determine the aesthetic and gameplay properties of an attack and subsequently, the combos the different attacks will form. This is a list of all the attributes that an attack could possibly have. It is very much a work in progress and was built entirely by reverse engineering existing beat-em-ups with analytical gameplay. I'm sure that a lot of these things will be repeatedly tweaked and played with, and I'm also quite sure that there are properties out there in the wild that I have yet to include. I'm exposing it so that it can be refined under scrutiny and implemented effectively!

5Feb/102

Influential Beat-Em-Ups

My three favorite beat-em-ups of all time are Aliens Vs Predator by Capcom, Devil May Cry 4 by Capcom, and Bayonetta by Platinum Games. They all did a handful of wonderful things that I have every intention of piping into the Aztez experience.

4Feb/105

Impact Effects

Common Warrior

It is incredibly important to the combat sensation in an action game that it feels really amazing when you hit something else with your weapon. Aztez is no exception. Typically, a specific combination of visual cues is used to communicate successful impact and I have created a piece of Unity content that showcases the different effects Aztez will use. You can press z to perform an attack to see it in action, but you can also push keys 1 through 0 to view the individual effects. This isn't a real attack using our combat code, it's just a hacked together demo, which is why it looks ridiculous when you mash on the z button. ;)