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	<title>Aztez Development Blog</title>
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	<link>http://aztezgame.com</link>
	<description>Insights into the development of beat &#039;em up games.</description>
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		<title>The Ratio Of Sex To Story</title>
		<link>http://aztezgame.com/blog/2012/04/19/the-ratio-of-sex-to-story/</link>
		<comments>http://aztezgame.com/blog/2012/04/19/the-ratio-of-sex-to-story/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 20:50:19 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1213</guid>
		<description><![CDATA[We're getting ready to fuse the fun beat 'em up we've made with the fun turn-based strategy game we've made and concern is growing about whether this fusion will be fun or not. The reason I came up with this fusion in the first place is because I desperately wanted to try something new and [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Beat &#8216;Em Up Sales Numbers</title>
		<link>http://aztezgame.com/blog/2012/04/16/beat-em-up-sales-numbers/</link>
		<comments>http://aztezgame.com/blog/2012/04/16/beat-em-up-sales-numbers/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 07:43:29 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1010</guid>
		<description><![CDATA[I've studied these numbers across the year, developer, and even climate. I'm starting with Devil May Cry 1 because I believe that's when the third and most recent age of beat 'em ups began, marked by their migration to consoles after their presence in arcades ended in 1997 after the release of Capcom's Battle Circuit. Devil [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Welcome To The Aztez Development Blog!</title>
		<link>http://aztezgame.com/blog/2012/04/10/welcome-to-the-aztez-development-blog/</link>
		<comments>http://aztezgame.com/blog/2012/04/10/welcome-to-the-aztez-development-blog/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 05:52:42 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Making Aztez]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1166</guid>
		<description><![CDATA[Hi! This is the development website for our game Aztez, a hybrid of two distinct game types: sidescrolling real-time beat 'em up gameplay (the deep and expressive kind) and turn-based strategy gameplay (like a board game). This website serves two purposes; a technical journal on the analysis and creation of combat heavy beat 'em up games, and a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What Happens When Struck</title>
		<link>http://aztezgame.com/blog/2012/02/26/what-happens-when-struck/</link>
		<comments>http://aztezgame.com/blog/2012/02/26/what-happens-when-struck/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 21:29:47 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1109</guid>
		<description><![CDATA[What exactly happens to the entities in a combat play space when they get struck by an attack is important for two reasons: because the player needs to be punished for making a mistake and allowing themselves to get struck, and also because the player needs to feel a certain way when they successfully strike [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Timelapse Of The Construction Of Chapultepec</title>
		<link>http://aztezgame.com/blog/2012/02/23/timelapse-of-the-construction-of-chapultepec/</link>
		<comments>http://aztezgame.com/blog/2012/02/23/timelapse-of-the-construction-of-chapultepec/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 06:46:17 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Making Aztez]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1102</guid>
		<description><![CDATA[I asked followers of the Aztez twitter account and fans of the Aztez facebook page which environment they wanted me to build next and they voted for Chapultepec! I also promised a timelapse of the construction. Here it is!]]></description>
		<wfw:commentRss>http://aztezgame.com/blog/2012/02/23/timelapse-of-the-construction-of-chapultepec/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Pride And Heritage</title>
		<link>http://aztezgame.com/blog/2012/02/22/on-pride-and-heritage/</link>
		<comments>http://aztezgame.com/blog/2012/02/22/on-pride-and-heritage/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 07:17:21 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1092</guid>
		<description><![CDATA[As it turns out, I am 50% Mexican and 50%...random European smattering. I don't feel at all connected to my European ancestry and you will never hear me talking about it. In general, I find everything European pretty boring and thinking about that half of my genetic code is just not exciting. Sorry, Mom! I do [...]]]></description>
		<wfw:commentRss>http://aztezgame.com/blog/2012/02/22/on-pride-and-heritage/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>&#8220;Hour Zero&#8221; Or, When Expression Begins</title>
		<link>http://aztezgame.com/blog/2012/02/09/hour-zero-or-when-expression-begins/</link>
		<comments>http://aztezgame.com/blog/2012/02/09/hour-zero-or-when-expression-begins/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 18:29:09 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Making Aztez]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1088</guid>
		<description><![CDATA[I had a very interesting conversation with a good friend of mine (this particular friend is one of the most technically minded game thinkers I've ever known, as both a player and a designer), where after reading my Bayonetta combat analysis, brought up the issue of discovering mechanics through experimentation. In the combat analysis I [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
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		<title>Combat Analysis: Bayonetta</title>
		<link>http://aztezgame.com/blog/2012/02/08/combat-analysis-bayonetta/</link>
		<comments>http://aztezgame.com/blog/2012/02/08/combat-analysis-bayonetta/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 07:40:37 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Combat Analysis]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=727</guid>
		<description><![CDATA[You knew it was coming! The game I regularly rave about as containing the finest combat engine ever devised is going to get its own analysis. It simply doesn't make sense not to. Heads up! This one's going to be a doozy. *cracks knuckles* BUT WAIT. Since most of you are already rolling your eyes [...]]]></description>
		<wfw:commentRss>http://aztezgame.com/blog/2012/02/08/combat-analysis-bayonetta/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>ABDN&#8217;s God Of War 2 Review</title>
		<link>http://aztezgame.com/blog/2012/02/05/abdns-god-of-war-2-review/</link>
		<comments>http://aztezgame.com/blog/2012/02/05/abdns-god-of-war-2-review/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 20:39:34 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Conversations With ABDN]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1012</guid>
		<description><![CDATA[This incredible GEM just happened to me: please see Action Button Dot Net's God Of War 2 review. The review ends with this: "It is not entirely right of me to fault Sony Computer Entertainment Santa Monica for making this game. Surely they knew that all of the above was true, and that all of [...]]]></description>
		<wfw:commentRss>http://aztezgame.com/blog/2012/02/05/abdns-god-of-war-2-review/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Action Button Dot Net</title>
		<link>http://aztezgame.com/blog/2012/02/05/action-button-dot-net/</link>
		<comments>http://aztezgame.com/blog/2012/02/05/action-button-dot-net/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 19:57:50 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Conversations With ABDN]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1014</guid>
		<description><![CDATA[Action Button Dot Net is a website that has been recently put in my lap by one of its writers. It is an absolute GOLDMINE of sharp and painful truth (monofilament blade sharp).  Anything that swims through their highly critical frustum is most likely to get exactly what it deserves, whether you think it should [...]]]></description>
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		<slash:comments>4</slash:comments>
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